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Feature #10417

Дополнительные возможности для редактирования текста узлов

Added by Viktoria Kopach 13 days ago. Updated 7 days ago.

Status:
Verified
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
06/30/2020
Due date:
% Done:

100%

Estimated time:
Published in build:
1.2.610

Description

В редакторе узлов добавить возможности задаваемые тегами pre, а также дать возможность сделать отступ от левого края.

Associated revisions

History

#1

Updated by Alexey Khoroshilov 13 days ago

  • Target version set to 1.2 (beta)
  • Description updated (diff)
#2

Updated by Denis Kildishev 13 days ago

  • % Done changed from 0 to 100
  • Status changed from New to Resolved
#3

Updated by Alexey Khoroshilov 13 days ago

  • Status changed from Resolved to Open

Кнопка pre без картинки.

После того как воспользовался кнопкой сдвига и нажал сохранение прилетело
URIError: malformed URI sequence
onEvents("[[{\"op\":\"changeAttributes\",\"node\":\"25339f9e-83f3-463b-9b68-d63ab35440a3\",\"values\":[{\"newvalue\":\"<p><strong>\u041C\u0430\u0442\u0440\u0438\u0446\u0430 4\u04454</strong> \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u043A\u0430\u043A \u0432\u0445\u043E\u0434\u043D\u043E\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u044F\u0445 <strong>glLoadMatrixf</strong> \u0438 <strong>glMultMatrixf</strong> \u0438 \u0432\u044B\u0445\u043E\u0434\u043D\u043E\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 <strong>glGet()</strong> \u0441 \u0430\u0440\u0433\u0443\u043C\u0435\u043D\u0442\u0430\u043C\u0438 <strong>GL_MODELVIEW_MATRIX</strong> \u0438 <strong>GL_PROJECTION_MATRIX</strong>:</p>\\n\\n<table border=\\\"1\\\" style=\\\"width: 120px; height: 93px;\\\">\\n\\t<colgroup>\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t</colgroup>\\n\\t<tbody valign=\\\"top\\\">\\n\\t\\t<tr>\\n\\t\\t\\t<td>a11</td>\\n\\t\\t\\t<td>a12</td>\\n\\t\\t\\t<td>a13</td>\\n\\t\\t\\t<td>a14</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a21</td>\\n\\t\\t\\t<td>a22</td>\\n\\t\\t\\t<td>a23</td>\\n\\t\\t\\t<td>a24</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a31</td>\\n\\t\\t\\t<td>a32</td>\\n\\t\\t\\t<td>a33</td>\\n\\t\\t\\t<td>a34</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a41</td>\\n\\t\\t\\t<td>a42</td>\\n\\t\\t\\t<td>a43</td>\\n\\t\\t\\t<td>a44</td>\\n\\t\\t</tr>\\n\\t</tbody>\\n</table>\\n\\n<p style=\\\"margin-left: 40px;\\\">\u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0432 \u0432\u0438\u0434\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438\u0437 16 \u0447\u0438\u0441\u0435\u043B \u043F\u043E \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C \u043C\u0430\u0442\u0440\u0438\u0446\u044B:</p>\\n\\n<p>(a11, a21, a31, a41, a12, a22, a32 a42, a13, a23, a33, 43, a14, a24, a34, a44)</p>\\n\",\"value\":\"<p><strong>\u041C\u0430\u0442\u0440\u0438\u0446\u0430 4\u04454</strong> \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u043A\u0430\u043A \u0432\u0445\u043E\u0434\u043D\u043E\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u044F\u0445 <strong>glLoadMatrixf</strong> \u0438 <strong>glMultMatrixf</strong> \u0438 \u0432\u044B\u0445\u043E\u0434\u043D\u043E\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 <strong>glGet()</strong> \u0441 \u0430\u0440\u0433\u0443\u043C\u0435\u043D\u0442\u0430\u043C\u0438 <strong>GL_MODELVIEW_MATRIX</strong> \u0438 <strong>GL_PROJECTION_MATRIX</strong>:</p>\\n\\n<table border=\\\"1\\\" style=\\\"width: 120px; height: 93px;\\\">\\n\\t<colgroup>\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t\\t<col width=\\\"25%\\\" />\\n\\t</colgroup>\\n\\t<tbody valign=\\\"top\\\">\\n\\t\\t<tr>\\n\\t\\t\\t<td>a11</td>\\n\\t\\t\\t<td>a12</td>\\n\\t\\t\\t<td>a13</td>\\n\\t\\t\\t<td>a14</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a21</td>\\n\\t\\t\\t<td>a22</td>\\n\\t\\t\\t<td>a23</td>\\n\\t\\t\\t<td>a24</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a31</td>\\n\\t\\t\\t<td>a32</td>\\n\\t\\t\\t<td>a33</td>\\n\\t\\t\\t<td>a34</td>\\n\\t\\t</tr>\\n\\t\\t<tr>\\n\\t\\t\\t<td>a41</td>\\n\\t\\t\\t<td>a42</td>\\n\\t\\t\\t<td>a43</td>\\n\\t\\t\\t<td>a44</td>\\n\\t\\t</tr>\\n\\t</tbody>\\n</table>\\n\\n<p style=\\\"margin-left: 40px;\\\">\u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0432 \u0432\u0438\u0434\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438\u0437 16 \u0447\u0438\u0441\u0435\u043B \u043F\u043E \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C \u043C\u0430\u0442\u0440\u0438\u0446\u044B:</p>\\n\\n<p>(a11, a21, a31, a41, a12, a22, a32 a42, a13, a23, a33, 43, a14, a24, a34, a44)</p>\\n\",\"key\":\"_description\"}]}]]")@file:///home/hed/root/opt/requality-1.2.608/plugins/com.unitesk.requality_1.2.608/jstools/jseditor.js:1367
@file:///home/hed/root/opt/requality-1.2.608/plugins/com.unitesk.requality_1.2.608/jstools/moduleeditor.html:0

#4

Updated by Alexey Khoroshilov 13 days ago

Если выдленный текст содержит угловые скобки:
#include <stdio.h>
кнопка pre их портит.

#5

Updated by Denis Kildishev 12 days ago

  • Published in build set to 1.2.609
  • Status changed from Open to Resolved
#6

Updated by Denis Kildishev 12 days ago

  • Published in build deleted (1.2.609)
  • Status changed from Resolved to Open
#7

Updated by Denis Kildishev 9 days ago

  • Status changed from Open to Resolved
#8

Updated by Denis Kildishev 9 days ago

  • Published in build set to 1.2.610
#9

Updated by Viktoria Kopach 7 days ago

  • Status changed from Resolved to Verified

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